Main Page - A Brief History of Dungeons and Dragons
Welcome to ScoH's
 

2nd Ed. Dungeons & Dragons Site





Hits since 03/02/01:

Web-Counter

This site is best seen with ' Algerian ' font. (Copy to your WINDOWS\Fonts\ directory)



What are you looking for?

    How do I play D&D? (Dungeons and Dragons)

    What is needed to play D&D and where can I get them?

    How can I save money on supplies for D&D?

    Other facts about D&D

    Tips for playing D&D

    Character Choices   

If you can't find what you're looking for here, then try my favourite search engine at Mamma.com

        A white dragon
 
 


 
 

Search for a D&D Term:
Case Sensitive
Exact Something like ...

A Brief History of Dungeons & Dragons

    Dungeons & Dragons started as a war game by Tactical Studies Rules in 1973. In 1975, the company incorporated as TSR, Inc., and D&D took its place as the grandfather of all role-playing games. Although TSR, Inc. experimented with a number of other game genres, its first creation, D&D, remained the mainstay of TSR, Inc.'s corporate strength.

    In 1979, TSR, Inc. released the first book for Advanced Dungeons & Dragons, with more sophisticated divisions between races and classes and more complex rules for character development and game mechanics. AD&D swiftly surpassed the simpler D&D in popularity and is now the preeminent of the two games.

    In 1989, a second edition of AD&D was released that began shifting the game's focus to a point based system. Virtually all subsequent modules and reference books written for AD&D use second edition rules, and second edition AD&D is still the implicit core of D&D publishing. However, in 1995, TSR, Inc.
took the controversial step of publishing the first of a set of Player's Option rules books that continued to move D&D closer to a point based system. When the PO books were published, many players assumed they were the "third edition" of AD&D. However, TSR, Inc. vehemently denied this.

    In 1997, Wizards of the Coast bought out TSR, Inc. A lot of people worried that this meant the end of D&D, but judging by today, that doesn't seem to be the case.